In illnesses case remember that we can only cure two people per day.
While requiring a third level cleric, curing an illness requires a secondlevel spell slot. Consider a spell that grants 50 people advantage on harvesting for a day. You should take it into account. For an agri based area it might be very useful, not very useful or interesting for adventurers. Certainly, it’s not that ‘farfetched’ that there are more diffuse Bless spells that have a lesser effect on a greater number of people. Just because it’s not in the book doesn’t mean it couldn’t exist.
This would lead me to believe that a single presence first level Cleric in a small community would render broken bones or debilitating injuries a nonissue. At slightly higher level, a Cleric could ensure suffering from most diseases would be a past thing -the moment you start to cough you could just get the Cleric to magic your disease away. With that said, this is indeed among the logical problems with the DD cleric class. Consequently, noone except has to fear falling result off a ladder, mishandling an axe, or getting into a bar fight.
Power already expended
With multiple pantheons some might only be willing to heal same followers god, You might find that some clergy will only heal their own flock. If you follow a tally different god within very similar pantheon they’ll only overcharge you a little. Known sympathetic other pantheon followers might be overcharged a lot, and some opposing pantheons might be refused service at any price. Eventually, you could easily posit a situation where if you are a devout same follower god as the cleric they’ll heal you for a reasonable rate. Assuming the power for the spells is coming from your god, the god may revoke your ability to cast in general if you spend effort on one of those heathens or heretics.
a benevolent goddess devoted to happiness joy would certainly have her clerics expending her granted powers to relieve suffering death.
It is entirely possible that such a divinity would only prevent death if one of her followers would mourn the dying person’s absence. Oftentimes this ain’t cruelty but consistency since a hated death man or a friendless woman would not diminish joy and happiness, and might even continue the suffering of others if the dying person was greedy, abusive, vicious, etc This gives a baseline of one clergy per 40 population, and one priest per every 25 30″ clergy. Just think for a moment. For your purposes I’m going to interpret clergy as an unleveled acolyte, and a priest as a leveled cleric. That means that we find a leveled cleric every 1000 1200″ population.
Let’swe shouldwe shall assume we’ve got a 1000person village with one L1 cleric serving as its priest, villages p out at about a thousand people. On the third hand some truely chaotic evil entity would recruit clerics from sadomasochistic ranks worshippers who revel in all forms of suffering. That’s two first level spell slots per day for a thousand person village.
The situation you describe isn’t fundamentally different from our own world.
And now here is a question. Why, then, do we see people in difficult circumstances? In some places social structures embody greater sympathy/antipathy ward the problem. On p of that, in some places charities step in. There are people with physical troubles, and there are some with the power to alleviate those troubles. Proximity, access, cost, c all play their roles.
You should take this seriously. Spell slots are a limited resource and so will evolve into their own economy, just like anything else. The same is true in the ‘DD verse’.
That’s just the standard guidance in the PH. Your world could be even grittier, where clerics gifted by their gods with magic are exceptionally rare.
This means disease has no check upon it, and a handful of injuries a day can be handled. Note that germ theory ain’t understood in your usual medieval/Renaissance based fantasy society. When people survive a disease normally they usually become resistant or immune, if magically cured they are just as vulnerable to their kid who’s also infected not showing symptoms yet, ven worse. In larger cities where you might have more, you also have infected people coming into contact with each other at a much higher rate than they have Cure Disease spells -in a major city, even 10 Cure Diseases a day won’t stop any kind of disease. Consequently, I recommend you go read The Great Influenza for a great modern day example, Real severe illnesses greatly outstrip any reasonable level of spellcasting in their spread. With that said, people aren’t sure they’re sick during the incubation period.
Note that you’re assuming all these clerics are Happy Local Catholic Style Priest Guy -but 1/3 of them are evil and worship some god of spreading pain and disease anyway.
If they are near fatal, with other injuries, you need to be very close to get help before you bleed out. Broken bones, severed limbs, blinded, etc -no help. Of all, Cure Light Wounds cures hit point damage, not crippling injuries. Let’s take other injuries. Assuming they’re all helpful is tally not justified. That limits it to not quite fatal wounds. As a result, you have to be much higher level.
Bringing it back to reality
Here’s the real problem -so if you have one Cure Light Wounds, and you use it on the guy who comes in that morning with a cut that needs 10 stitches and could get infected -what happens at 3 PM when someone gets a lifethreatening injury?
You hold on and not spend it on anything that’s not life threatening, right? On p of this, same with diseases. Just think for a moment. You prioritize those of your faith, right? There will always be more people that need healing than you can heal. You don’t have hindsight luxury. Even the flu can kill someone, so do you just heal the day first disease you find? You prioritize those who can pay, right? Gallup poll found that 1 4percentage of people in the US had the flu on any given day. Actually, you do first come first served, right?
We have all kinds of technical marvels today, and it’s identical thing. All these same factors apply to anything valuable. On p of this, consider how Game of Thrones world would treat one local guy who can cure wounds? In the end, that’s the answer. Drug companies decide to charge tied up in bureaucratic ‘arglebargle’ will leave some unfulfilled. Power already expended. Bringing it back to reality. Religious Intolerance.